Combat

Combat is then resolved automatically in the following manner: Armies with Heroes perform better than those without. Lands with structures provide an extra bonus to defense, in addition to the defense bonus granted by and terrain type. Heroes from the same armies locked in battle may join into the fray. Only 2 armies may engage in battle at the same turn, ally armies cannot interfere. Heroes and their armies may retreat to adjacent lands if they survive the Combat resolve phase.
 * Missile Units attack first during MISSILE PHASE. Targets will be random and simultaneous (all units attack at same time), unless enemy unit has “Frontline” trait, where said unit will be the first to absorb all damage.
 * Melee Units then attack during MELEE PHASE.